Overhaul of the GST Regime for "Sin and Demerit Goods"
The Indian government is considering a significant change in the Goods and Services Tax (GST) regime by proposing a special rate of 40 percent on "sin and demerit goods." This includes items such as pan masala, tobacco, cigarettes, luxury cars, SUVs, and notably, online gaming.
Rationale Behind the Inclusion of Online Gaming
- The Department of Revenue aims to align with the country's "social ethos" in categorizing goods and services, viewing online gaming as fitting the definition of "sin and demerit" goods.
- Concerns exist over the financial implications for users due to the ease of automatic payments and the significant monetary spending on these platforms.
Fiscal Implications and Industry Response
- Implementation of the proposed 40 percent rate could lead to substantial revenue gains for both central and state governments.
- The online gaming sector, characterized by fairly inelastic demand, has previously responded to GST changes:
- After the uniform 28 percent GST was imposed on October 1, 2023, GST revenues surged.
- The Union Finance Ministry noted a 412 percent increase in online gaming revenue, reaching Rs 6,909 crore from Rs 1,349 crore within six months.
- Casinos experienced a 30 percent increase in revenue, rising from Rs 164.6 crore to Rs 214 crore over a similar period.
User Spending and Policymaker Concerns
- Policymakers express concern over the significant time and money users spend on online gaming platforms.
- The Chief Economic Advisor highlighted that UPI payments on digital games averaged over Rs 10,000 crore monthly in early 2025-26, estimating an annual spend of Rs 1.2 trillion.
Regulatory Considerations
- The government is contemplating stricter regulations for online gaming companies, possibly subjecting them to anti-money laundering laws, know-your-customer (KYC) requirements, and the monitoring of suspicious transactions.